
This short but sweet freebie retained the 8-bit aesthetic that has become almost synonymous with the genre and stripped back the gameplay to its roots. 9 licence via the accompanying (and free), Mighty Gunvolt. They even delivered what is considered by most to be the more successful take on the Mighty No. Developed in tandem with Comcept’s higher profile equivalent, Azure Striker Gunvolt went largely under the radar with the team quietly achieving many of the goals that Comcept ultimately failed to deliver on. 9 was a more worthy heir to the Mega Man crown than many (most) would have you believe.Įither way, whatever your view on the relative qualities of Comcept’s efforts to revitalise the Mega Man template, I think we can all agree that, Into Creates’, Azure Striker Gunvolt was the more successful return to this much-loved genre. Many obviously disagree, but despite its technical issues and disappointingly bland visuals, Mighty No. 9 delivered a perfectly enjoyable run ‘n’ gun action platformer that successfully captured the essence of its inspiration while delivering enough in the way of new mechanics to make it feel at least partially unique. 9? Sure, the game was far from perfect and there is no doubting that Comcept and Keiji Inafune made a complete balls up of its messaging and rollout, but if judged without the weight of expectation or the undue emphasis on the calamity that often surrounded its development, Mighty No.


Was I the only person who liked, Mighty No.
